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Product design

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If you really stop and think about it, working with prototypes is a lot like distilling spirits, passing through puberty, and leaving small doors ajar.

Article by Matt Yurdana
Share:Three Metaphors for Prototyping
6 min read

In an age when we’ve got more content than we know what to do with and we can access it whenever we want to, what makes the television experience relevant?

Article by Dallas Sargent
Share:Questioning the Television Experience in the Age of Snapchat
3 min read

A slew of bad real-world experiences with an airline known for it’s digital savvy remind us that experience design goes well beyond what’s on the screen.

Article by Jon Peterson
Share:Only Paying Attention to Your Website and App? Your UX Probably Sucks
6 min read

The Internet of Things is likely to remain an abstraction to users until it can demonstrate real value … like Sphero’s BB-8 Star Wars toy.

Article by Josh Tyson
Share:Samsung’s New IoT Hub or an App-Controlled Star Wars Droid?
3 min read

A review of Fitbit Flex—the popular piece of wearable technology that tracks your physical activity—finds the useful device hamstrung by a few design flaws.

Article by Jason Ogle
Share:A Few Fits about the Flawed UX of Fitbit Flex
10 min read

Roger Dooley, author of Brainfluence, has a confusing interaction with a high-tech elevator system.

Article by Josh Tyson
Share:A Beginner’s Course in Elevator Operation #wtfUX?
3 min read

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